The worst case was at Diamond City where it generated something like a BSShadowNode(or something like that) error before crashing- thank goodness by going to the lastest 69.x release of PRP seemed to allieviate that. The less 'broken' pre-vis, pre-combines I had the less the loose file stream cropped up. I mostly work on it in my spare time and am thinking about putting a daily build up so some of it might be helpful. Plus I'm kinda 'lazy' at times and write stuff to help me manage this mess a bit better. I'm working towards a free release but development time is slow and it's a fairly large project. It's something I've been working on for awhile and helps me to see a more 'overall' metric view of the data. The less 'broken' pre-vis, pre-combines I had the less loose file stream cropped up. I'm venturing a guess that the F4SE address library has something like EntryPoint:Description(or name) which allows better readability and easiler mapping which was those strange errors reported by Buffout. The thing that surprised me was the really strange errors that were related to bad-formed or intermittenly broken pre-vis, pre-combines. There are other advanced mods and utilities too that help with that.Ĭlick to expand.It's something I've been working on for awhile and helps me to see a more 'overall' metric view of the data. You can use the Workshop Framework holotape (craftable at the chemistry station or elsewhere if you have ECO or something like that) to do a remote reset of the power grid at a settlement, or destroy it if that's potentially what's causing the issue. There's a variety of tools Workshop Framework has built into it if you have F4SE, which you should because you have buffout. There's some great information about there here. Things might seem all well and good for awhile, but it won't last. Hopefully you aren't using Scrap Everything, as it is pretty much putting a ticking time bomb in your save. That's not great when you are going to then strain the game by engaging in lots of settlement building. To put it simply, Scrap Everything de-optimizes the game significantly. If you use Scrap Everything or something like that, that's going to cause you lots of crashes. One, to get it out of the way, is if you have any broken precombines. If it's crashing at a settlement, there's likely two potential causes.
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